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- #Oblivion boss load order mod
- #Oblivion boss load order Patch
- #Oblivion boss load order full
- #Oblivion boss load order mods
Leyawiin Reborn turns the port city into something special - it straddles the river now with the fortified castle on an island between the two halves.
#Oblivion boss load order mods
These mods have to be loaded last-ish otherwise Oblivion will CTD while starting.
#Oblivion boss load order Patch
Open Cities Classic + OOO Compatibility Patch - including Leyawiin Reborn - All cities except the Imperial City and Kvatch are now part of the world map. BHC Expanded - adds more Black Horse Courier newspapers, and makes it easier to get all the stories. I keep rare books in the trophy room and all my special armors/weapons in the bedroom. On the upside, in the alchemy room are a couple hundred jars that will automatically sort all your reagents and tools for storage and usage, and some extra pots you can store uncategorized ingredients in. Also, you can essentially use the basement to warp between owned houses without losing travel time. There are two bits of cheating that this addon allows though - there's an alchemy room that has built-in enchanting/spellcrafting lecterns (though they still cost gold and soulshards to use), and it also has one of every ingredient growing in it. All your houses are connected to this one basement, and you can use it as your collection warehouse. All In One Basement - puts a basement hatch into the (original) houses you can buy. Stealth Overhaul - makes cloak and dagger a bit more cloak and daggery. LessAnnoyingMagicExperience - a re-balance of the magic system (similar to the alterations of the leveling experience by OOO) and adds some magic spells at start. Alchemy Advanced - overhauls Alchemy a little and gives a better interface for it as well.
Decorator Assistant - fine-tuned object placement via a bought spell. ToggleQuantityPrompt - hold down shift to autobuy/loot/sell an entire stack. Keychain - all your dozens of keys put into this internal UI container. Expanded Hotkeys and Spell Delete - adds modified hotkeys (shift+number, etc) and exposes the hotkey wheel thing when setting those hotkeys so you can see what has been set. Then set the X/Y positions and true/false flags in the hud XML file to match what you liked in game. In game, set up the elements where you want them via the last journal tab, and note the X/Y values. Darnified UI - if you modify the default, the settings have to be manually entered into an XML file. Realistic Physics and Force Package - fixes ragdoll floppiness a bit, or makes the game less funny. 300ft crime detection - the guards are no longer omniscient you or your escaping victim must be within 300' of one to acquire bounties.
100PercentHarvestChance - supposed to no longer let you fail to gather, but might be sensitive to load order (still getting less than 50% success). Long or constant fighting can still completely deplete an enchantment, I'd imagine, especially if you design a powerful enchant with a low base charge 10 points per 10 seconds might be too high, but it can be adjusted. Enchantment Restore Over Time - reduces the obscene expense of keeping enchanted weapons charged. PiiiP - Enhanced Grabbing - supposedly makes Grabbing work better, but more importantly doesn't count moving stuff around as theft. QuestAwardLeveler - makes sure you don't screw yourself out of good quest rewards by doing the quest at a low level the crappy low level versions of quest rewards will now gain levels with you. The game simply shouldn't have been designed with that ridiculous leveling scheme. The second time I got two +2 level gains I installed this thing and fixed my attributes via console. By level 5 I was short 21 attribute points simply because of the number of times I used Detect Life, Night Eye, Feather, or Stealth in various combinations while exploring caves. AllPlusFiveAttributeModifiers - no longer have to micromanage skillgains to make sure you don't level up before guaranteeing +5 attribute modifiers. Includes many additional mods besides altering the autolevelling of game areas and other basic balance fixes, like showing a visual change to plants and containers after you harvest or loot them. Oscuro's Oblivion Overhaul or something similar. Oblivion Optimizer - another performance fix that does something to meshes. StutterRemover - used to have the game stutter for some milliseconds every three or four seconds or so. Oblivion Script Extender (OBSE) - required for many mods' scripting. #Oblivion boss load order mod
Oblivion Mod Manager (OBMM) - these two things or BOSS, for organizing / load-order setting.
Unofficial Patches - base game, SI, any DLCs. #Oblivion boss load order full
Rewritten now that I have a full list in front of me of what I'm using: